#MODS FOR FLATOUT 2 MOD#
BFS of this mod and copy the assets from the raw unpacked game's equal (same car e.g Terrator > Jill's Terrator), however copying assets to simillar (or equal) cars is just a theory for it to work.Ībout campaign the game crashes because it is looking into which category (in game's case car class) your car is legible to participate in campaign stages but because you use a Stunt/Bonus class it would not function. It happens because these cars don't have all assets such as damage data or their assets redirect to the actual car it is based on upon loading a normal SP race.Ī possible (theoretical) fix however is to get the game to crash, check where the error/missing file is, add the folder which it leads to it to the unpacked. Luckily you can skip them cars from crashing your game by scrolling and tapping arrow keys very quickly.
![mods for flatout 2 mods for flatout 2](http://www.lay-zmattress.com//flatout2/purple44/Buick2-FO1.jpg)
This is a very simple mod based on only a couple of files (it functions and is made exactly like the flatout 2 mod by k1rk1ou which you can find here), and it functions very simply by changing all car lists in the game menus to use a list which contains all cars.Ĭhanging individual menus instead to load all car lists would be a LOT of effort due to having to look for A LOT of strings and removing the individual cars exclusive to Ultimate Carnage (which were added to Fo2 base) like Jill's Terrator which crash is beyond my knowledge.
![mods for flatout 2 mods for flatout 2](https://4.bp.blogspot.com/--0MzYnbAUBQ/V4GU0tWHpVI/AAAAAAAAC30/uGF2aGpstSwSTgDqoDjkp7WK_P1lwDSOgCLcB/s1600/13633348_603626633139189_882585474_o.jpg)
I'm guessing it means a lot of extra coding, instead of just switching a '0' to a '1' or something, right? Have not taken a look at file. Click to expand.Why don't you remove that function if it gives you an error?